Just the files for Win32 to create custom project structure

Hi,

I am trying to create my own project structure as i really don’t like the constant going back and forth between folders looking for scattered resources.

What I would really like is the ability to just drag and drop a cocos2d-x folder into my project and have it work, just like you can with cocos2d-iphone.

Anyone know a way to get this done. You would probably have to know which files and folders are specific to Win32.

Thanks,
VisualAzza

I have spent the last week looking for a solution but still cannot find one. Cocos2d-x is really complicated to get set up. Just another reason why I would like control of the structure. It also means I can transfer the source from computer to computer without having to install everything over and over again.

Any help?

You can see cocos2d-x as a static library. When you want to use it, you only need 3 steps:

  1. add cocos2d.vcproj, CocosDenshion.vcproj, libExtensions.vcproj etc into yourgame.sln
  2. add header search path into yourgame.vcproj
  3. add 3rd libs link path into yourgame.vcproj
    These are kinds of dull work.