I am trying to create my own project structure as i really don’t like the constant going back and forth between folders looking for scattered resources.
What I would really like is the ability to just drag and drop a cocos2d-x folder into my project and have it work, just like you can with cocos2d-iphone.
Anyone know a way to get this done. You would probably have to know which files and folders are specific to Win32.
I have spent the last week looking for a solution but still cannot find one. Cocos2d-x is really complicated to get set up. Just another reason why I would like control of the structure. It also means I can transfer the source from computer to computer without having to install everything over and over again.