I’m a little confused about js and lua bindings, which is better? Or why should I use them? What is their advantage vs. native c++ coding?
Could I create my entire cross-platform game using these bindings? Or I can only do some parts of the project (like level and animation designs) using them?
If I create a game using cocos2d-html5 then can I have that game in IOS and Android using js binding? Additionally can I, for example, use different size of a sprite (SD, HD, HDR) in cocos2d-html5?