Why can’t I get the instance which already exist in the extension binding from my own binding class.
JSBool js_smartfish_ArmatureRenderer_getArmature(JSContext *cx, uint32_t argc, jsval *vp)
{
JSObject *obj = JS_THIS_OBJECT(cx, vp);
js_proxy_t *proxy = jsb_get_js_proxy(obj);
smartfish::ArmatureRenderer* cobj = (smartfish::ArmatureRenderer *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, JS_FALSE, "Invalid Native Object");
if (argc == 0) {
CCArmature* ret = cobj->getArmature();
jsval jsret;
#pragma warning NO CONVERSION FROM NATIVE FOR CCArmature*;
JS_SET_RVAL(cx, vp, jsret);
return JS_TRUE;
}
JS_ReportError(cx, "wrong number of arguments: %d, was expecting %d", argc, 0);
return JS_FALSE;
}LSE;
}
I find CCArmature has been bind in the cocos2d-x extension,why it still give me this warning?
#pragma warning NO CONVERSION FROM NATIVE FOR CCArmature*;
when i call the function,it throw this error:
Cocos2d: JS: /Users/chenyonghua/Library/Application Support/iPhone Simulator/7.0.3-64/Applications/0B6A07FA-3A33-4487-9B36-277FE7C7DFCE/SuperCommander.app/src/supercommander/world/EntityCreator.js:79:TypeError: armature.getAnimation is not a function
Somebody knows what’s going on with it?