Hi,
It seems I continue my streak of problems getting native code to run on Android. I completed the SimpleGame tutorials, up until I added a new file the GameOverScene.cpp/.h files, build using msvc runs fine. i then got an error from ndk_build that I tracked down to the android.mk file and added GameOverScene.cpp to the LOCAL_SRC_Files… after that everything compiles perfectly using ./build_native.sh the problem comes up after I package the apk using Eclipse. The game will simple not start…
I have no idea how to fix this…
Here is the catlog:
12-16 03:13:26.354: D/dalvikvm(487): Trying to load lib /data/data/org.cocos2d.windroidgame/lib/libcocos2d.so 0x40513aa8
12-16 03:13:26.494: D/dalvikvm(487): Added shared lib /data/data/org.cocos2d.windroidgame/lib/libcocos2d.so 0x40513aa8
12-16 03:13:26.584: D/dalvikvm(487): Trying to load lib /data/data/org.cocos2d.windroidgame/lib/libcocosdenshion.so 0x40513aa8
12-16 03:13:26.584: D/dalvikvm(487): Added shared lib /data/data/org.cocos2d.windroidgame/lib/libcocosdenshion.so 0x40513aa8
12-16 03:13:26.614: D/dalvikvm(487): Trying to load lib /data/data/org.cocos2d.windroidgame/lib/libgame_logic.so 0x40513aa8
12-16 03:13:26.614: D/dalvikvm(487): Added shared lib /data/data/org.cocos2d.windroidgame/lib/libgame_logic.so 0x40513aa8
12-16 03:13:26.654: D/dalvikvm(487): No JNI_OnLoad found in /data/data/org.cocos2d.windroidgame/lib/libgame_logic.so 0x40513aa8, skipping init
12-16 03:13:26.654: D/dalvikvm(487): Trying to load lib /data/data/org.cocos2d.windroidgame/lib/libgame.so 0x40513aa8
12-16 03:13:26.663: D/dalvikvm(487): Added shared lib /data/data/org.cocos2d.windroidgame/lib/libgame.so 0x40513aa8
12-16 03:13:26.663: D/dalvikvm(487): No JNI_OnLoad found in /data/data/org.cocos2d.windroidgame/lib/libgame.so 0x40513aa8, skipping init
12-16 03:13:26.755: W/apk path(487): /data/app/org.cocos2d.windroidgame-1.apk
12-16 03:13:27.084: D/libEGL(487): egl.cfg not found, using default config
12-16 03:13:27.084: D/libEGL(487): loaded /system/lib/egl/libGLES_android.so
12-16 03:13:27.533: W/dalvikvm(487): JNI WARNING: 0x405181f0 is not a valid JNI reference
12-16 03:13:27.533: W/dalvikvm(487): in Lorg/cocos2dx/lib/Cocos2dxRenderer;.nativeInit (II)V (CallStaticVoidMethodV)
12-16 03:13:27.543: I/dalvikvm(487): "GLThread 12" prio=5 tid=11 RUNNABLE
12-16 03:13:27.543: I/dalvikvm(487): | group="main" sCount=0 dsCount=0 obj=0x405204a0 self=0x29e458
12-16 03:13:27.543: I/dalvikvm(487): | sysTid=498 nice=0 sched=0/0 cgrp=default handle=2744472
12-16 03:13:27.543: I/dalvikvm(487): | schedstat=( 110504501 360889866 29 )
12-16 03:13:27.543: I/dalvikvm(487): at org.cocos2dx.lib.Cocos2dxRenderer.nativeInit(Native Method)
12-16 03:13:27.543: I/dalvikvm(487): at org.cocos2dx.lib.Cocos2dxRenderer.onSurfaceCreated(Cocos2dxRenderer.java:40)
12-16 03:13:27.543: I/dalvikvm(487): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1348)
12-16 03:13:27.543: I/dalvikvm(487): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
12-16 03:13:27.543: E/dalvikvm(487): VM aborting
I believe the problem is
12-16 03:13:27.533: W/dalvikvm(487): JNI WARNING: 0x405181f0 is not a valid JNI reference
12-16 03:13:27.533: W/dalvikvm(487): in Lorg/cocos2dx/lib/Cocos2dxRenderer;.nativeInit (II)V (CallStaticVoidMethodV)
but I don’t know how to fix it.