In Javascript samples 3.0RC0 in the CocosDenshion tests I can only play the sound of an effect for 5 times. Then it stopps. The same in my app. I have to call stopEffect() every time I use playEffect(), but I don’t know why. Is this a bug or a wrong usage?
var effectId = cc.audioEngine.playEffect(res.plopp_mp3);
stopps after 5 times unless I call
cc.audioEngine.stopEffect(effectId);
The MP3 is made with Audacity/lame