I’m having trouble loading a sprite sheet of 2048 by 2048…
I always get an error of insufficient memory. I’ve loaded this sprite on my device using cocos2d but with airplay their seems to be some problem.
Plus the memory we assign in the app.icf is in bytes ? and what should usually be that value. Like I tried all sorts of values but my sheet just won’t load.
and Whats the upper limit on that memory?
As a test I used my sprite sheet in the test project provided by cocos2d and it also failed to load on the device.
It would be great if someone could post a basic guide on the memSize constraint of the app.icf file.