Issue in the relation between physics and node hierarchy


after many tests I’m almost sure there is a bug in the way physics and node hierarchy interact.
In fact, when you create a node that contains physics bodies, if you move the node the sprites move with the node, but the physics bodies don’t.

Please correct me if i’m wrong, thank you

Child Nodes with Physics not Moving with Parent node

did you use the physicsSprite or just plain sprite class?