at any case, SVG would represent a big change in the game architecture, I’m not sure how would it affect the multi-resolution strategy. It’s important to remark that SVG is not valid for all graphics, so I’m not sure if it’s important to be able to base the multi-resolution system of a game just in SVG.
Just plain SVG support, as any other format, may be good, but just as an extra format, not to base the multi resolution system on it. On the other hand, as winipcfg says, it could generate performance issues instead the way of processing the graphics changes in some important way (maybe converting the SVG to a bitmap during the loading?), and we don’t want performance overhead