Is Spine/DragonBones's animation faster than build-in animation?

I’ve done skeleton animation right in cocos creator (~20 characters on screen with walk & face animations).
It’s important in html5 game to have least possible node count, since renderer is javascript, which is slow on updateTransform with rotations. I’m optimizing performance on iPhone 5s (~30 nodes per character).
Will Spine/DragonBones’ animation be faster on rendering? Or is just the same nodes animation controlled by some scripts?