Hey, you may have miss-understand my point.
So here it is, I would like to load multiple times. One for starting period of each scene.
To elaborate more, I do preloading first before going to Scene-A. Then after Scene-A is loaded and displayed successfully, then I touch on screen to transition into scene-B in which before scene-B is displayed, I will do preloading of scene-B. It goes like this.
Is that possible?
Or I should preload everything at the very first time, the same place at the original code has done in cocos2d.js. If this is the case, then HTML5 game should not be that big, all content should be packed up nicely within a limit that not hurt browser and system’s ram that much?
Any suggestion or thoughts are welcomed. Thanks!