Is it possible to change an animation of a CCSprite to another set of spriteframes in a different file?

EG; The original sprite from a file named “original.png”
and the new spritesheet is from another file named “new.png”

Is it possible for 2 files to interact at all? I tried a couple of methods which all result in this error:

"CCSprite: Batched sprites should use the same texture as the batchnode"

Each sprite batch is linked to a specific texture. There aren’t any exceptions to this rule. You will need to either put all of the animations in one texture or stop using a batch.

Oh alright, thanks for the clarification!