I’m new to lua and I’m wondering, is it efficient to use lua to store game data (such as monster’s description, spells).
My problem is,
when I try to create a monster object every second, I have to run the lua file and get the data repeatedly,
which I think may be not efficient.
Before I try to use lua, I use XML to store data.
At the beginning of gameplay, I read the “monster.xml” file once, and keep it in the memory, and every time I need to create a monster, I just refer to it.
Is this XML approach more efficient than the lua one ? Or are there other better solutions?