Sorry, the question is so easy for the experienced developers. But after some search in API and google I’m still not sure about this.
If not, how should I do with the Vector since maybe several Update() functions will update a same Vector.
Thanks a lot.
I’m pretty sure that nothing in Cocos2d-x is thread safe. Except some functions related to async resource loading.
However, I can’t understand your worrying, since Update() methods are not called in threads. They are invoked one by one according to the scene graph hierarchy.
Really?! It will be quite good. Thanks a lot.