proudchild at July 11th, 2012 07:27 — #1
My design team just screwed me up, in our game, theres a giant non repetitive parallax brackground of a village; which in retina stack up to 4096 in width… how am i suppose to handle this in cocos2d parallax node; if i just load the images it doesnt render right; if i stack two images in a layer, and then add them to parallax node, not only it doesnt render right but also distortch the images on movement…
any insight is helpfull
zhangxm at July 12th, 2012 05:41 — #2
I think 4096 is too large to render.
You can use the codes to get max texture size
The usage of parallax background please refer to ParallaxTest.
rogerlleida at October 26th, 2012 05:28 — #3
I had the same problem, I had to put big images in the parallax and I converted this images to compressed pvr with a max height and width of 2048px.
But now, I see some performance problems if I put some big images (3 or 4 displayed at the same time) with different ratios.
What is the best way to make a parallax with big images?