I am seeing a weird sizing issue with my application only for IOS 5.0 IPad as in the attached image. In the earlier 2 simulator ipads the screen appears fine, but in the newest one it doesn’t occupy the entire screen. Any help would be greatly appreciated. When that initial cclayercolor-based scene gets replaced everything works fine in the next scenes. It is just the initial scene (even if I change it to another one) that is broken.
ipad img.png (229.9 KB)
Locate a sprite in (0,0) or (0, screen-hight) corner. I guess the problem is caused by your orientation setting. Your screenshot is in landscape mode, while the game is rendering in portrait mode.