Hai I ha ve released an app with Cocos v3.9 but, with the iOS 10, now when I click the icon, the icon become large full screen. Till iOs9 the splashscreen was correct…
How can I make a fast correction?
Thanks
I am seeing this as well, but I can’t seem to capture an image of it fast enough.
Are you using a launch storyboard? Maybe this is something specific to iOS 10 I haven’t experienced yet.
Even cocos new ...
does this and it is not using a storyboard.
I am reviewing docs here: https://developer.apple.com/library/content/releasenotes/General/WhatsNewIniOS/Articles/iOS10.html
The only thing that make it work for me is to delete UILaunchImages from info.plist.
This is my info.plist and Default-Landscape~ipad.png, Default-Landscape~ipad@2x.png are in the same folder as the default cocos splash screens
<key>UILaunchImages</key>
<array>
<dict>
<key>UILaunchImageMinimumOSVersion</key>
<string>8.0</string>
<key>UILaunchImageName</key>
<string>Default</string>
<key>UILaunchImageOrientation</key>
<string>Landscape</string>
<key>UILaunchImageSize</key>
<string>{1024, 768}</string>
</dict>
<dict>
<key>UILaunchImageMinimumOSVersion</key>
<string>8.0</string>
<key>UILaunchImageName</key>
<string>Default</string>
<key>UILaunchImageOrientation</key>
<string>Landscape</string>
<key>UILaunchImageSize</key>
<string>{2048, 1536}</string>
</dict>
</array>
Experiencing same issue. (When launching on iPad)
Also I do not have UILaunchImages
in info.plist
cocos2d-x-3.13.1
Can someone hint me ?
Do you have launch images in the right place and named the right naming convention?
I do not think I changed default namings.
Do I miss something?
Unless it doesn’t make sense for you I highly recommend eliminating the need for multiple images with a StoryBoard launch screen.
So much simpler.
I just removed iPad launchscreens and added them again and made use to select Create groups and Copy items if needed
@stevetranby thanks for a suggestion. I will look into this.