I wanted to develop cross platform application to run on IPhone and Android. I wrote the code for IPhone and its working properly. When I used Classes folder .cpp and .h in my Android application it was giving errors in Destructor calls, exception handling etc.. Is it because IOS C++ compiler/builder works different than Android builder/compiler. BTW i am developing my Android application using Windows 7 using Cygwin as a builder/compiler. What can be the problem?
Other issue I got in Android was that when leaving and re-entering the IPhone application the scene was pausing perfect. But in Android the scene was getting messed up while doing same steps.