I’m having issues playing sound with SimpleAudioEngine. About 50% of the time it does not play, or only starts to play after about 5 tries, like its taking a while to load the sounds. On the Android platform I’m getting a SoundPool sample not ready error for sounds first played in a scene, but eventually after repeated events it started to play. I’ve tried using preLoadEffect() but it does not seem to have much difference. On the iOS emulator its
Is there a prefered format (codec, samples, rate, bit size, etc).
Should I run the sound in a separate thread? The most problematic sound is when a new scene is being transitioned to.