I know you guys already have too much work developing cocos2d-x, but I think I have to bring some points that in my opinion may prevent many people from using cocos2d-x.
cocos2d-x allow us to develop for Android in C/C++ language what is good but Android world is all around Java. It means that many wonderful tools are provided as Java code only.
Specifically, AdMob and Flurry.
I know it’s a matter of JNI calls and that in theory anyone that would like to use them should be able to do this integration on itself. The problem is that but most of users don’t know how to do these calls.
I’d like to ask you guys do develop two sample codes with this integration. So it would both ease adoption of cocos2d-x and help people to improve this integration.
I’m trying to integrate AdMob with cocos2d-x myself but I think my knowledge is not enough.