I’m going to integrate a cocos2d-x activity in a project where this activity is not the main activity. I’ve not seen any tutorial to do so but I feel it’s possible. Any tip, idea is welcome. I’m new to JNI and NDK so I guess this will be a tough challenge.
Yeah, it works. Tutorial to come. Note I’m not yet sure how the memory is released, and if it’s correctly released when I launch/quit many times the cocos2d-x activity.