Hi everyone,
i recently tried to write my own cmake files to setup cocos2dx projects and everything builds and links fine (well, at least neither the compiler nor the linker complain), but when I try to run my “Hello Cocos2d” game, I get the following error:
ERROR: 0:1: ‘’ : Keyword ’precision’ is supported in GLSL 1.3
ERROR: compilation errors. No code generated.
ERROR: 0:1: ‘’ : Keyword ’precision’ is supported in GLSL 1.3
ERROR: compilation errors. No code generated.
Debug Error!
Program: …ocos2d-x-2.1.5\projects\MyCMTest\Windows\Debug\test_win32.exe
R6010
- abort() has been called
(Press Retry to debug the application)
I already replaced all the other .dll and .lib files, so it should really just be libcocos2d.dll that causes the problem.
Please find attached my generated libcocos2d.vcxproj.
Does anyone has a clue what the problem could be?
libcocos2d.vcxproj.zip (5.5 KB)