Init GL

Hi,
on iOS there is…
EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH_COMPONENT24_OES
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples:0 ];

…to initialize opengles;
but on Android, where is the same call? Where is that cocos2d sets the pixel format?
Regards!

Stefano