There is possibility when applying shader on node, her children was also with shader’s effect? Or only one solution is directly get child and set to it a shader program?
If you apply a shader to a batch node, it will automatically have an effect on its children since the batch node handles all the rendering. However, it seems like if it’s not a batch node, it needs to be applied on a per-sprite basis.
Colin Ferm wrote:
thanks for the advice!