My game is almost done.
It’s time to put in-app purchases in it. Can anyone point me in the right direction for how to implement this for a cocos2d-x game on Ios platform?
Just a bit of feedback….
Where I work, they are thinking of not using cocos2d-x for future games after this game. They are starting to regret using it because of how difficult it is to implement in-app purchases and Admob.
As a programmer, I don’t want them to do this because developing games with cocos2d-x is simple enough, it’s in c++, and I don’t want to have to learn how to program with LUA.
If there was more help with the subjects of implementing In-app purchases, e.t.c…, I’m sure it would be very useful to a lot of people. Most companies expect these things present in their games and might be a deciding factor when choosing an engine or IDE.