There’s a simple example or a good documentation for this CocoStudio?
I’ve find a lot of example, but all are different and no one of this example runs.
No, at the Edit Menu, all i get is option Undo and Redo.
At the preference setting(I’m using Mac) I have only have Environment Settings.
It contains two setting, whether i want to display deprecated widgets or not, or if I want to disable mouse scroll zoom
Check for Updates, and it’s said I have the latest version.
Where do you download cocostudio?
I have it from cocos2d-x.org. But I am also not on a mac but I can set the Cocos Code IDE Path on Edit - Preferences - Publish. So I thought that you need to set a XCode Path.
When you create a new project in cocostudio, you need to check the “generate cocos2d-x project” checkbox and select the engine path of cocos2d-x v3.0 folder. Then you have to choice c++ or lua from “Project language” and create new button!
After that click on file and then publish and publish to xcode.
Actually there is no documentation for programming in cocos2d-x using cocostudio.
I think it is still not appropriate to use this tool.
if someone can do an example project, it would be perfect to share.
@Michael I see no option that I have to set the path anywhere, Cocos IDE/X-Code. I download the studio from cocos2d-x.org
@Wildregar there isn’t any checkbox, any engine path that I can input (I only have Workspace path), or any prefered language.
Here is options the studio give me
I really want to play with cocostudio, include some of these into my next game.
Even I can’t load the .csd file into the editor. I guess I have to wait a little longer.
I create new project from cocostudio and made it into settings just like that. And have ‘Publish to Xcode’ turned on
It’s weird though that my output from cocostudio still
Failed to init GameWindow
I do have some experience from Studio 1.x before, and is it suppose to return some layer? It runs cocostudio simulator just fine. Just like any other samples that it give me. But I can’t open a single .csd from their samples, or from the project I just created.
@Michael Well I clone their repo on GitHub, I sync it last week.CSLoader.cpp did shown in my project navigator in XCode. but when I called CSLoader(here i copy paste the create function at above) and XCode returns error, didn’t know where the function comes from. Does it have some namespace?