Crap I have been at this for a while and I am totally lost, I can create an android project using cocos2d in eclipse but when I try and reference CCSpriteFrameCache, it can’t be resolved.
I figure I need to do something like http://code.google.com/p/cocos2d-android-1/wiki/Using but I have no idea how to import cocos2d into the workspace, well at least everything I tried has precluded me from being able to mark it as a library. Which I could do with a jar file quite easily. Can someone help me figure this out? I see that many of you seam to have no problem doing this probably it’s probably so easy no-one felt the need to document it.
I’d really like to get on with using sprite sheets but this is really holding me up.