Hello,
this is my first game trying to create for Android with cocos2d-x and I would like to ask some questions now that I design it.
For example, I have a background image that is 480*320 and a character that is 32*32.
1.What happens in the different screen sizes in Android? Does it automatically scaled?
2. if I want to use a dimension as my basis, what do you suggest? I mean what dimensions should I design my graphics first?
3. I have seen in this page [[http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Multi_resolution_support]] that you can define the various resources like this:
static Resource smallResource = { cocos2d::CCSizeMake(480, 320), “iphone” };
static Resource mediumResource = { cocos2d::CCSizeMake(1024, 768), “ipad” };
static Resource largeResource = { cocos2d::CCSizeMake(2048, 1536), “ipadhd” };
what dimension should I use for Android equivalent small,medium, and so on…
What do you suggest?
Thanks and sorry if it might seem newbie. Although I have created android apps, none of the is a game and graphics were not the basic part of the design so I just used one resource folder.
thanks