My app contains same images ,which has different dimensions .for example . i have 160x120 dimension png ,and a 320x 240 dimension png .there are the same picture, as you know , memory use can be very sensitive in a game . so i end up having 320x240 png ,and scalling it to 160x120 using the same texture.
but the scalled 160x120 png is not very real.kind of lacking fidelity
so how to avoid it ?
i am sorry for my bad English ,hope you can understand.
any feedback are very welcome , thank you in advance.