WebGL mode causes very corrupt display in IE11. I understand C2D HTML5 defaults to Canvas mode if it detects IE since it isn't technically supported, but does anyone know the specific cause for these visual problems now that IE11 provides solid WebGL support or if C2D devs are working on it?
I know other HTML5 app toolkits (e.g., C2) now embrace WebGL in IE11 for great performance on the Windows 8 store without such visual issues. For performance reasons WebGL is essential in one of my apps due to a large amount of texture manipulation, Canvas is not feasible.
Edit: The errors thrown in console include
WEBGL11094: INVALID_OPERATION: vertexAttribPointer: Enum UNSIGNED_BYTE is not currently supported
File: CCSprite.js, Line: 1931, Column: 17
This is how the tests look when forcing WebGL in IE11.