I have meet the same issue. And it is produce 100% in the cocos2dx-0.13 and cocos2dx-gles2.
Just in the HelloWorldscene I added a ColorLayer (Or tile map )on the Helloworldscene and use the CCOrbitCamera and run action, then the sprite only show half of them.
CCLayerColor* m_pLayer = CCLayerColor::layerWithColor(ccc4(128, 128, 128, 128));
CCSprite* sp = CCSprite::spriteWithFile;
CCActionInterval* orbit3 = CCOrbitCamera::actionWithDuration;
CCFiniteTimeAction* action3 = CCSequence::actions;