How to work with cocos2d-x and android beyond HelloWorld project?

Hello friends ,

Thanks for your suggestions. I have created an android helloworld project successfully .
The apk is successfully running on an android device.

There are three folders created android,classes and Resources.

The android folder contained an eclipse project.
The classes folder contained similar files that were generated in win32 project and hence I copy pasted the 4 files i.e AppDelegate.h,AppDelegate.cpp,helloWorld.h and helloWorld.cpp from a simple box2d project created by me in win32. And also copied the blocks.png into Resources folder.

And issued the build_native.sh from cygwin. But this time some errors have generated . I don’t have knowledge about jni .Isn’t this the correct procedure for working with . Please give me answer.