Hi,I’m now develop game runner and trying to implement new camera system.
I’m using this Camera with following code
_camera = Camera::create(); this->addChild(_camera); this->setCameraMask(1);
And I use this to move the camera.
Now, if I do this, the HUD Layer, with scene as parent and Main Layer as siblings, is also moving.
How to make HUD Layer static? Earlier version will work with this concept. How to implement it correctly?