can someone know why loaded ECT1 texture is - BLACK - on Android , when i try use mipmap?
static cocos2d::Texture2D::TexParams tp = {
GL_LINEAR_MIPMAP_LINEAR,
GL_LINEAR,
GL_REPEAT,
GL_REPEAT
};
u_texture0->generateMipmap();
u_texture0->setTexParameters(&tp);
u_texture0->setAntiAliasTexParameters();