How to use Cocos2d-x for Win32 with Eclipse-CDT?

Hello everyone,

First of all, because this is my first message on this forum, I would like to thank everyone that contributed and still contribute to the Cocos2d-x system. This is pretty amazing to have a way to use Cocos2D functionalities with a multi-platform angle!

I have a question.
I found on Internet numerous tutorial about how to setup a Cocos2D-x project for Win32 using Visual Studio, and how to setup a Cocos2D-x project for Android using Eclipse ADT.

I would like to know if there is any solution for creating a Cocos2D-x project for Win32 with Eclipse (CDT or ADT if possible)?
I would like to avoid installing Microsoft compiler as much as possible, and rely on MinGW or Cygwin gcc. But I am not sure this is possible. I gave it a try and spend the whole afternoon.

Any idea?
And am I doing something useless?

Thank you very much,
Cheers
Raphael