Hi, I’m using cocos2d-x, and I want to clip a node (with many sprites). When the layer, parent of the node, zooming, the clip bounds must correct. So, I need to use CCClippingNode, but it not clip my node. How to do that? Anyone help me! Thanks
Did you activate STENCIL?
Fedor Shubin wrote:
Did you activate STENCIL?
I came across the same problem.
How to activate STENCIL?
for iOS:
in AppController replace the gl-view creation with:
EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8_OES
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0];
for Android:
in game activity:
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}
Long Tran Si wrote:
Hi, I’m using cocos2d-x, and I want to clip a node (with many sprites). When the layer, parent of the node, zooming, the clip bounds must correct. So, I need to use CCClippingNode, but it not clip my node. How to do that? Anyone help me! Thanks
There are examples in 2.1 testcpp
thank you for Fedor Shubin
@vedi It is ok, but the listview doesnot work good.
if I add “Cocos2dxGLSurfaceView onCreateView()” in game activity.
ERROR:
FATAL EXCEPTION: main
java.lang.Error: Unresolved compilation problems:
Cocos2dxGLSurfaceView cannot be resolved to a type
wpa_supplicant
wlan0: Failed to initiate AP scan
how to solve this problem,please?
@vedi if I change it in the libcocos2dx Cocos2dxActivity:
// this.mGLSurfaceView.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
this.mGLSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
it works ,but the listview is not ok still.