Hi, I’m following this tutorial (http://www.raywenderlich.com/11283/cocos2d-x-for-ios-and-android-getting-started) but I’m having problems.
I am using Mac OS,Cocos2d-x v2.0.1 (latest version), have my Android SDK and NDK set up, and my Eclipse (Helios) with the correct plug-ins needed for C/C++. Now I’m have trouble building the Cocos2d-x libraries for Android development. I’m using the build-native.sh
tool. If I use it on the terminal like so:
xxxxx-xxxxx-imac:proj.android xxxxx$ ./build_native.sh
I get the following:
Using prebuilt externals
Android NDK: WARNING: Ignoring unknown import directory: /Users/xxxxx/Desktop/LANCE/COCOS2DX/cocos2d-2.0-rc2-x-2.0.1/cocos2dx/platform/third_party/android/prebuilt
Android NDK: /Users/xxxxx/Desktop/LANCE/COCOS2DX/cocos2d-2.0-rc2-x-2.0.1/CocosDenshion/android/Android.mk: Cannot find module with tag 'cocos2dx' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:
Android NDK:
make: Entering directory `/Users/xxxxx/Desktop/LANCE/COCOS2DX/cocos2d-2.0-rc2-x-2.0.1/testproj2/proj.android'
jni/Android.mk:19: *** Android NDK: Aborting. . Stop.
make: Leaving directory `/Users/xxxxx/Desktop/LANCE/COCOS2DX/cocos2d-2.0-rc2-x-2.0.1/testproj2/proj.android'
I looked at /Users/xxxxx/Desktop/LANCE/COCOS2DX/cocos2d-2.0-rc2-x-2.0.1/cocos2dx/platform/third_party/android/prebuilt
but this directory does not exist (the platform
folder is missing from the cocos2dx
folder)
How do I fix this?
Thanks in advance.