My purpose is to have ability to render font with UIFont as stated in http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How\_to\_Use\_Custom\_TTF\_Font\_on\_iOS.
As of now I’m using v.2.0.3, so I decided to updated with related files in creating LabelTTF and drawing string.
The following classes are what I updated from v.2.1beta3.
After that I followed the steps in the link above. Unfortunately, it still doesn’t show the correct font.
Do I miss anything? How can I update only that feature on top of v.2.0.3?