I have read the book “Apress Learn cocos2d game development with IOS5 nov 2011”. I have seen this code :
#import <Foundation/Foundation.h>
#import “cocos2d.h”
`interface GameScene : CCLayer
{
}
+(id) scene;
`end
Listing 4–2. GameScene.m with the Scene Method and Standard Methods Added, Including Logging
#import “GameScene.h”
`implementation GameScene
+(id) scene
{
CCScene scene = [CCScene node];
CCLayer layer = [GameScene node];
[scene addChild:layer];
return scene;
}
-(id) init
{
if ((self = [super init]))
{
CCLOG(“@:
", NSStringFromSelector(_cmd), self);
}
return self;
}
-(void) dealloc
{
CCLOG(”@:
", NSStringFromSelector(_cmd), self);
// never forget to call [super dealloc]
[super dealloc];
}
`end
I haven’t known how to translate that code to C**.
Can anyone help me translate that code to C**