I recently switched from SFML to cocos, and I having some difficulties. One of the difficult is, in SFML, we had easy to use viewports which allowed us to cut the screens and independently display anything on them. Right now, in cocos, I want to split my screen in 1:4 ratio, and want the second part of the screen to follow the player (this part is done) while the first part shows some static info at the same place. One option is that I draw the first screen on top of the second screen, and this works, but sometimes, I have transparent content to display in first screen, and because of this, the content of the second screen gets visible. So this won’t work. I want the layers to have sizes other than the window size. How is that possible?