how can we remove physics body like we remove static body ?
How about
sprite->setPhysicsBody(nullptr);
EDIT:
This is how i do in C++
@smitepatel88 When I do this I get a crash “Assert failed: Component must be non-nil”
For me its working fine v 3.8.1
In latest version i think we have to use addComponent
and removeComponent
When I call removeComponent
to removing physicsBody, I get “EXC_BAD_ACCESS” error.
Just in case that you havent figured out yet.
sprite->removeComponent(sprite->getPhysicsBody());
im using V3.9
1 Like