i put EAGLView to an uiview as it’s subview, such as this:
- (void)runCocos2D
{
EAGLView *glView = ;
*glView.tag = 1000;
//UIWindowwin = [[UIApplication sharedApplication] keyWindow];
[self addSubview:__glView];
cocos2d::CCApplication::sharedApplication().run();
}
and i want release cocos2d like it:
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
//exit(0);
#endif
}
but is was crash when i load the view again.