If i rotate a node, it’s child will rotate with it!
How can i rotate a node without rotate it’s child?
What about appling the negative amount of rotation to the child?
Or maybe put the child in a different node and match the node positions.
Thanks Adam Reed,
But i am looking for a better way!
Is there something like particle->positionType for ccsprite?
You need to keep position but not rotation. Why not have a parent node for both these nodes?
—> Child Node (rotating)
—> Another Child (not rotating)
Position implicitly maintained