how to precompile or encrypt my javascript files before SpiderMonkey parse?

If all the javascript files exposed to the user, this game will cause big danger

I found the solution,i can precompile or encrpyt and dencrpyt the js files before spidermonkey execute it

How do you that?
Thanks

Just a thought,let me code it as fast as i can

I think this needs to be merged to the cocos2d-x source. (with a property to set encryption to true or not), it’s a feature a lot of us will like to have.

Maybe an other way to prohibit code change: check checksum of js files during application:didFinishLaunchingWithOptions: