Hi everyone,
I have a game that have a simple CCMove that move a CCSprite from a position to another, if the CCSprite collide with other CCSprite, the two CCSprites are destroyed or released.
I want to create CCParticle and a CCSprite at the same time and want to do both travel the same path.
Any suggestions?
This is the code that I use to move my CCSprite
projectile->runAction( CCSequence::create(
CCMoveTo::create(realMoveDuration, realDest),
CCCallFuncN::create(this,
callfuncN_selector(HelloWorld::spriteMoveFinished)),
NULL) );