Hi,
I have 2.5Mb plist file, no other options.
I need to load it asynchronously using FileUtils::getInstance()->getValueMapFromFile
.
How can I do that? Ideally I need to create a progress bar of loading that file from 0 to 100%
Thanks.
Hi,
I have 2.5Mb plist file, no other options.
I need to load it asynchronously using FileUtils::getInstance()->getValueMapFromFile
.
How can I do that? Ideally I need to create a progress bar of loading that file from 0 to 100%
Thanks.
Maybe load it while you have your main menu up? 2.5mb isn’t a lot unless you are loading it over the internet perhaps.
We have a loading bar: http://cocos2d-x.org/docs/cocos2d-x/en/ui_components/loading_bar.html
I don’t understand what it means - menu up. 2.5Mb if a lot for my game and I need to do it async, otherwise it’s freezes for a moment or loads too long, thats why I need progress.
I know all UI components of cocos2d-x. For now I’m loading my file using FileUtils::getInstance()->getValueMapFromFile
in sync, so how to load it async?
I mean load it while you have something else going on. Perhaps using std::thread.
To be short, I just need async. Thats why I ask this my question, how to do that in cocos2d-x with all thread safety and race condition to be 100% eliminated. Any examples, code snippets, docs?
I had forgotten about this. Thanks. http://www.cocos2d-x.org/docs/api-ref/cplusplus/v3x/d4/d56/classcocos2d_1_1_async_task_pool.html