How to export Dragon Bones Animation to Cocos2d-x 3.17?

Hello !! :slight_smile:

I do not speak English

I made Skeletal Animation (Tools : Dragon Bones pro)

how to export Animation Data ?

I used DragonBones pro 5.6.0.0003 version. ,Cocos2d-x 3.17 Version ( Language C++)

could you please tutorial Skeletal Animation To Cocos2d-x ?

thank you

Ok !.. i Solved

i Used Dragon Bones CPP git https://github.com/DragonBones/DragonBonesCPP

  1. Made Animation & project
  2. File -> Export -> Data Config section Type : DragonBones JSON , Data Version 5.5
  3. ouput Path : YOUR_PROJECT_PATH/Resource/SAVE_NAME
  4. create Files (SAVE_NAME.ske.json , SAVE_NAME.tex.json , SAVE_NAME_tex.png) 3Files
  5. and Git download
    [https://github.com/DragonBones/DragonBonesCPP]https://github.com/DragonBones/DragonBonesCPP)

. used Your Project Example HelloWorld.cpp

bool HelloWorld::init(){

auto fac = dragonBones::CCFactory::getFactory();
fac->loadDragonBonesData("SAVE_YOUR_SKE.JSON");
fac->loadTextureAtlasData("SAVE_YOUR_TEX.JSON");
auto armartureDisplay = fac->buildArmatureDisplay("YOUR_ARMATURE_NAME");

armartureDisplay->getAnimation()->play("YOUR_ANIMATION_NAME");

addChild(armartureDisplay);



}