bool HelloWorld::init(){
auto fac = dragonBones::CCFactory::getFactory();
fac->loadDragonBonesData("SAVE_YOUR_SKE.JSON");
fac->loadTextureAtlasData("SAVE_YOUR_TEX.JSON");
auto armartureDisplay = fac->buildArmatureDisplay("YOUR_ARMATURE_NAME");
armartureDisplay->getAnimation()->play("YOUR_ANIMATION_NAME");
addChild(armartureDisplay);
}