In my game there are certain zombies coming from top of the screen.I have stored all zombies sprites in an CCArray.Then using foreach loop I am making them falling down. I just want to perform combo.It means that whenever I kill a zombie on tap, the combo_counter increases. On killing two consecutive zombies the combo_counter goes to 2 but if I tap at any other location on the screen the combo_counter should go to 0.
So my problem is how to detect whether I have not tapped a zombie and tapped anyother place on the screen.I am attaching my code also of cctouchbegan method
zombies is a CCArray where all zombie sprites are stored
void Level1::ccTouchesBegan(cocos2d::CCSet *pTouch, cocos2d::CCEvent *pEvent)
{
CCTouch* touch = (CCTouch*)(pTouch->anyObject());
CCPoint location = touch->getLocationInView();
location = CCDirector::sharedDirector()->convertToGL(location);
CCObject* touchedzombie;
CCARRAY_FOREACH(zombies, touchedzombie)
{
if(!((CCSprite*) touchedzombie)->isVisible())
continue;
//
if(((CCSprite*)touchedzombie)==zombies->objectAtIndex(0))
{
// if((CCSprite*(touchedzombie)==zombies-))
if(touchedzombie!=NULL&&((CCSprite*)touchedzombie)->boundingBox().containsPoint(location))
{
this->setScoreonGame();
combo_counter++;
CCString *comboString=CCString::createWithFormat("comboX %d",combo_counter);
zombies_left--;
CCLOG("left = %d",zombies_left);
CCSize tt=((CCSprite*)touchedzombie)->getContentSize();
CCPoint pos_of_sprite=((CCSprite*)touchedzombie)->getPosition();
int rand_die1=Level1::random1();
CCString *str = CCString::createWithFormat("z2%d.png", rand_die1);
changedSprite = CCSprite::create(str->getCString());
CCLOG("Inside index 0");
((CCSprite*)touchedzombie)->setVisible(false);
changedSprite->setPositionX(pos_of_sprite.x);
changedSprite->setPositionY(pos_of_sprite.y);
changedSprite->setScaleX(Utils::getScaleX());
changedSprite->setScaleY(Utils::getScaleY());
this->addChild(changedSprite);
combo=CCLabelTTF::create(comboString->getCString(), "HoboStd", 50);
combo->setColor(ccRED);
combo->setPosition((ccp(changedSprite->getContentSize().width*0.50,changedSprite->getContentSize().height*1.05)));
changedSprite->addChild(combo,40);
this->runAction(CCSequence::create(delayAction,
callSelectorAction,
NULL));
this->removeChild( ((CCSprite*)touchedzombie),true);
this->Level1::reloadZombies();
// touchedzombie=NULL;
}
}
if(((CCSprite*)touchedzombie)==zombies->objectAtIndex(3))
{
// if((CCSprite*(touchedzombie)==zombies-))
if(touchedzombie!=NULL&&((CCSprite*)touchedzombie)->boundingBox().containsPoint(location))
{
// iftouched++;
this->setScoreonGame();
combo_counter++;
CCString *comboString=CCString::createWithFormat("comboX %d",combo_counter);
zombies_left--;
CCLOG("left = %d",zombies_left);
CCSize tt=((CCSprite*)touchedzombie)->getContentSize();
CCPoint pos_of_sprite=((CCSprite*)touchedzombie)->getPosition();
int rand_die1=Level1::random1();
CCString *str = CCString::createWithFormat("z2%d.png", rand_die1);
changedSprite3 = CCSprite::create(str->getCString());
// CCLOG("%s",str->getCString());
// CCLOG("Sprite Toucheddd");
CCLOG("Inside index 4");
// CCLog("width= %f height =%f",tt.width,tt.height);
// CCLog("x location =%f y location =%f",location.x,location.y);
// CCLog("Positon of Sprite X=%f Y=%f",pos_of_sprite.x,pos_of_sprite.y);
((CCSprite*)touchedzombie)->setVisible(false);
changedSprite3->setPositionX(pos_of_sprite.x);
changedSprite3->setPositionY(pos_of_sprite.y);
changedSprite3->setScaleX(Utils::getScaleX());
changedSprite3->setScaleY(Utils::getScaleY());
this->addChild(changedSprite3);
combo=CCLabelTTF::create(comboString->getCString(), "HoboStd", 50);
combo->setColor(ccRED);
combo->setPosition((ccp(changedSprite3->getContentSize().width*0.50,changedSprite3->getContentSize().height*1.05)));
changedSprite3->addChild(combo,40);
this->runAction(CCSequence::create(delayAction,
callSelectorAction3,
NULL));
this->removeChild( ((CCSprite*)touchedzombie),true);
this->Level1::reloadZombies();
touchedzombie=NULL;
}
//..upto 9 indexes...
}
}