When i wrote cocos2d-x with lua, I can user debug.trace() to debug the function call stack.
But how to implement that In cocos2d-x js version? Please Help me!
did you mean something like this
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try {
cc.dumpConfig();
var director = cc.Director.getInstance();
director.setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don’t call this
director.setAnimationInterval(1.0 / 60);
// create a scene. it’s an autorelease object
var mainScene = MainMenu.scene();
// run
director.runWithScene(mainScene);
} catch(e) {log(e);} <—
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