I am replying to this thread as I am having difficulties in trying to create a game server using cocos creator.
I am aware of socket.io and WebRTC as mentioned by phero_constructs, however I am not convinced if this worked in multi-platform environment.
In fact, I have tried to do a simple data sending which worked in browser but not on android device.
I am very new to networking development and in needs of correct research materials to get me started.
My objective now is to create the game server that are cross-platform, or rather a server-client network model which operating in multiple environment at the very least.
I wanted to create my own network engine rather on depending on other’s build, performance issue can be fine-tuned in the future as this is for learning purpose.
I have been researching on many documents for several weeks but unable to get the grasp or even to start on it.
Thanks in advance.