How to clip Circle in CCClipingNode?

I want to clip circle Cliiping Area

CCDrawNode* shape = CCDrawNode::create();
shape->drawDot(…);

setStencil(shape);

but clipping area is shown to rect , not circle

how to clip Circle in CCClipingNode?

as i know,there is a class “CCRenderTexture”.
you can create a CCRenderTexture with two CCSprites which have set BlendFunction(setBlendFunc),but fist you should know the detail of OpenGL blend function.

Thank you :slight_smile: